An indicolure spell lasted 3:50 with pants and cape just to be sure. Magian staff falls behind on Tier 1-3, but pulls ahead on Tier 4 by quite a bit in both buffed and unbuffed situations.uffs: Indi-Acumen(MAB) + Geo-Malaise(m.def down).uffs: Indi-Acumen(MAB) + Geo-Malaise(m.def down) + Facing East(mab from cardinal chant).uffs: Indi-Acumen(MAB) + Geo-Malaise(m. I'm a returning player and have been doing some research on this new GEO meta that seems even more idle based than before. gazu bracelet +1 would go a long way toward allowing the loss of one source of acc. Crevox, the pants are indeed 1 second per duration+1 and cape is definitely percentage based. Increases the amount of HP recovered by the luopan when Life Cycle is activated. ![]() Reduces the casting time of geomancy spells while under the effects of Widened Compass. Dropping precision for either fury or barrier drops my melee acc down to about 60%. I started playing Geomancer this year and have Idris stage III, AF+2, Relic+1, and Empy+1 gear. Increase maximum HP by 3 percent and reduces perpetuation cost by 1. I've been meleeing a lot on ML in promyvion, and with my current sets I've needed 2x madrigal, honor march, and indi-precision to have capped acc with Grape Daifuku. Improvements: Orpheus's sash all the time, hachirin-no-obi in Light Day/Weather Thought: If the cloak ends up strong, fully augmented Agwu's might be really good for this WS. Possible Alt: cohort cloak +1 Not sure if the huge matk advantage makes this better or not. Note: Can only pick one of Karieyh ring +1 or Weatherspoon ring +1 even though I've listed both here. ![]() Need: gazu bracelet +1 Huge Acc piece, great haste, can swap out goading belt if you use. Been lurking for a while but didn't find an answer, how hard is to stun zerde as geo/blm with middle of the road gear I basically have no +3 and wasn't planning on gearing my geo this much since it's not a job I use much (no idris or jse neck for ex.). This is what I'm currently using on geo for melee and WS:ĭEX + Acc/Atk + Acc + DW (Double Attack for SW cape)
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